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The wider world of special effects

12 January 2006 | by Stuart Finlayson Print this article Comments Share this article

In recent years, the use of visual effects has grown substantially in television. Producers realise that special effects can set their content apart in a crowded programming space. It can transport viewers to ex otic locations, make improbable scenes real to audiences and turn pre viously inaccessible ideas into tangi ble products.

Special effects - or VFX, as they are known in the trade - are no longer confined to the genres of science fiction and fantasy. But producers must be careful not to indulge them selves. An excess of computer-gen erated imagery is no replacement for strong plots or believable characters.

Television in the 21st century has evolved into an interactive viewing experience. Viewers can vote, play and participate on their favourite shows, all via their remotes. Pro ducers of scripted entertainment are battling to keep viewers' attention. In keeping with this evolution, spe cial effects are changing the way sto ries unfold on TV screens. No longer are audiences satisfied with descrip tion. They demand to see how much damage a bullet or an explosion caus es. VFX can satisfy audiences' hunger, but gratuitous visuals for their own sake will merely spoil viewers' ap petites.

The evolution of video effects has changed the world of television pro duction, too. Producers, freed from the shackles of physical sets, are now able to take audiences all over the world, via green screen. When Daw son's Creek went to Paris, only the audience got to visit the Eiffel Tower. All of Katie Holmes' scenes were filmed in a production suite in North Carolina.

Star Trek promised to “boldly go where no man had gone before,” and it did so by pioneering the use of VFX. Today, we may have lost the preoccupation with space, but shows like Nip/Tuck and CSI give us images of the human body that would pre viously have seemed as alien to au diences as any Klingon.

The quest to push the envelope continues, but, as box-office flops like Sky Captain and The World of Tomorrow show, VFX is not a re placement for physical sets.

But it has allowed producers to de velop visually rich content at lower cost. Budget shows with fixed shoot ing schedules can now take viewers anywhere they want. But audiences are just as discerning about special effects as they are about bad act ing. Done correctly, though, special effects can expand the range of con tent by broadening storylines and genres.

So, though Star Trek may no longer be prime time viewing, VFX can still take viewers where no fan has gone before.


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